All items explained.
MAX DOOR FIRST IF UR NOT GOOD AT KNOWING RANGES IM A NERD I KNOW THEM
Getting to 4.8K mega important now


II
Opening Rounds
8 spirit? + damage kinda good (skip if you cant shoot)


I
Extra Charge
1x more bell + more damge


I
Extra Spirit
helps with 4.8k


I
Imbue
Mystic Expansion
For door placements (I buy around 8 mins for invading sinners)


III
Rapid Recharge
Big powerspike


I
Headshot Booster
Good for poke in lane


I
Active
Rusted Barrel
Vs m1 lanes


I
Active
Healing Rite
if you are 1hp


I
Extra Regen
if they got mega poke lane


II
Reactive Barrier
BUY IF YOU CAN PLEASE BUY THIS OP ITEM
Usualy every game (left -> right)


II
Active
Guardian Ward
Guardian is amazing +10% range + util is too good


III
Fortitude
You are perma roaming with this hero (never base) + green investment


II
Active
Slowing Hex
Can get early if they have mega mobility


II
Improved Spirit
cheap uprade more damage


IV
Active
Vortex Web
BROKEN ON THIS HERO BUY IM BEGGING


III
Active
Alchemical Fire
Best overall orange
Buy depending on game


III
Active
Heroic Aura
This or alch


III
Active
Rescue Beam
If you have inting teammates + enemy has catch


III
Active
Silence Wave
For yam, pocket, mina ect ect


III
Active
Disarming Hex
For hard carry m1 player


III
Active
Decay
anti heals


III
Active
Knockdown
For flyers + channel ults


II
Enduring Speed
speed


III
Counterspell
vs alot of hard CC + ults you can dodge


III
Active
Debuff Remover
Great vs alot of debuffs


III
Active
Warp Stone
For living & ulting people
Prio left -> Right


IV
Active
Divine Barrier
OP cleanse enything (Bebop hook, lasso, pocket ult ect)


IV
Transcendent Cooldown
when you have alot of actives


IV
Active
Curse
really good nowqqqqq


III
Tankbuster
BUY IF THEY ARE MEGA TANKY


IV
Spirit Burn
great lategame vs alot of heals


IV
Imbue
Active
Echo Shard
2x cart people perma stunned


III
Superior Duration
For actives + cart stun + bell debuff
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